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Son of a Gecko
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Devlog
Son of a Gecko Full Release
December 09, 2022
by
Hayden McCormack
Greetings all, it is Hayden, Designer for Borg Studios here to give a special announcement! To all our waiting readers, we are proud to announce the full release of Son of a Gecko. It has been a pleas...
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Son of a Gecko Week 6 (25-11-2022/2-12/2022)
December 02, 2022
by
Hayden McCormack
To all our readers welcome back to the sixth week of production for Son of a Gecko. In our penultimate week we finished off the last of all our work and have progressed into our final polishing for ne...
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Son of a Gecko Week 5 (18-11-2022/25-11/2022)
November 25, 2022
by
Hayden McCormack
To all our readers welcome back to the fifth week of production for Son of a Gecko. We launched our full Alpha build this week and have moved on to Beta. With this we have begun full bug-testing and m...
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Son of a Gecko Week 4 (11-11-2022/18-11/2022)
November 18, 2022
by
Hayden McCormack
1
To all our readers welcome back to the fourth week of production for Son of a Gecko. We were able feature complete our game and are moving onwards to our full alpha release next week. With this we hop...
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Son of a Gecko Week 3 (4-11-2022/11-11/2022)
November 11, 2022
by
Hayden McCormack
To all our readers welcome back to our third week of production for Son of a Gecko. This week we were able to take our basic Alpha to the CanDev monthly Pizza and Pixels event. We were able to get a t...
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Son of a Gecko Week 2 (28-10-2022/4-11/2022)
November 04, 2022
by
Hayden McCormack
To all our readers welcome back to what is now our second week of production for Son of a Gecko. Each discipline this week was focused on finalizing the primary mechanics, UI, and scripts to be implem...
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Son of a Gecko Alpha 0.1 release
November 04, 2022
by
Hayden McCormack
The first major upload of Son of a Gecko has been released for testing. This is just a gameplay test more than anything and is just a 0.1 Alpha test. However currently implemented is movement, shootin...
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Development Week 1 - (26-28/10/2022)
October 28, 2022
by
Hayden McCormack
#Devlog Weekly Update
To all our readers the first week of production for Son of a Gecko has come to an end. Each discipline was focused primarily on the implementation for the first playtest and adding the very basics for...
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